Display WorldGuard region information on Dynmap maps
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# Dynmap-WorldGuard configuration
#
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: "WorldGuard"
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
# Set true to show 3D volumes for zones
use3dregions: false
# Format for popup - substitute values for macros
infowindow: '<div class=\"infowindow\"><span style=\"font-size:120%;">%regionname% (%parent%) - %priority%</span><br /> Owners <span style="font-weight:bold;">%playerowners%<br/>%groupowners%</span><br/>Members <span style="font-weight:bold;">%playermembers%<br/>%groupmembers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
regionstyle:
strokeColor: "#FF0000"
strokeOpacity: 0.8
strokeWeight: 3
fillColor: "#FF0000"
fillOpacity: 0.35
unownedStrokeColor: "#00FF00"
# Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# To show all regions on a given world, add 'world:<worldname>' to the list
visibleregions: [ ]
# Optional setting to hide specific regions, by name
# To hide all regions on a given world, add 'world:<worldname>' to the list
hiddenregions: [ ]
# Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
# Also supports region IDs with single wildcard '|' pattern
custstyle:
customregion1:
strokeColor: "#00FF00"
# Optional per-owner overrides for regionstyle (lower priority than custstyle) - works for group or user names
ownerstyle:
kingoftheworld:
strokecolor: "#C0C0C0"
# Limit depth of child regions (1=just top regions, 2=top plus children of top)
maxdepth: 16