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52 lines
1.8 KiB
52 lines
1.8 KiB
# Dynmap-WorldGuard configuration |
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# |
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update: |
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# Seconds between checks for Residence updates |
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period: 300 |
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layer: |
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name: "WorldGuard" |
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# Make mobs layer hidden by default |
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hidebydefault: false |
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# ordering priority in layer menu (low goes before high - default is 0) |
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layerprio: 0 |
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# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible) |
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minzoom: 0 |
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# Set true to show 3D volumes for zones |
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use3dregions: false |
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# Format for popup - substitute values for macros |
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infowindow: '<div class=\"infowindow\"><span style=\"font-size:120%;">%regionname% (%parent%) - %priority%</span><br /> Owners <span style="font-weight:bold;">%playerowners%<br/>%groupowners%</span><br/>Members <span style="font-weight:bold;">%playermembers%<br/>%groupmembers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>' |
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regionstyle: |
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strokeColor: "#FF0000" |
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strokeOpacity: 0.8 |
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strokeWeight: 3 |
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fillColor: "#FF0000" |
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fillOpacity: 0.35 |
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unownedStrokeColor: "#00FF00" |
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# Optional setting to limit which regions to show, by name - if commented out, all regions are shown |
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# To show all regions on a given world, add 'world:<worldname>' to the list |
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visibleregions: [ ] |
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# Optional setting to hide specific regions, by name |
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# To hide all regions on a given world, add 'world:<worldname>' to the list |
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hiddenregions: [ ] |
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# Optional per-region overrides for regionstyle (any defined replace those in regionstyle) |
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# Also supports region IDs with single wildcard '|' pattern |
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custstyle: |
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customregion1: |
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strokeColor: "#00FF00" |
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# Optional per-owner overrides for regionstyle (lower priority than custstyle) - works for group or user names |
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ownerstyle: |
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kingoftheworld: |
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strokecolor: "#C0C0C0" |
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# Limit depth of child regions (1=just top regions, 2=top plus children of top) |
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maxdepth: 16 |
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