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console.js

/*
 * console.js: Transport for outputting to the console
 *
 * (C) 2010 Charlie Robbins
 * MIT LICENCE
 *
 */

var events = require('events'),
    util = require('util'),
    colors = require('colors'),
    common = require('../common'),
    Transport = require('./transport').Transport;

function Console (options)

@options {Object} Options for this instance.

Constructor function for the Console transport object responsible for persisting log messages and metadata to a terminal or TTY.

var Console = exports.Console = function (options) {
  Transport.call(this, options);
  options = options || {};
  
  this.name      = 'console';
  this.json      = options.json     || false;
  this.colorize  = options.colorize || false;
  this.timestamp = typeof options.timestamp !== 'undefined' ? options.timestamp : false;
};

Inherit from winston.Transport.

util.inherits(Console, Transport);

Expose the name of this Transport on the prototype

Console.prototype.name = 'console';

function log (level, msg, [meta], callback)

@level {string} Level at which to log the message.

@msg {string} Message to log

@meta {Object} Optional Additional metadata to attach

@callback {function} Continuation to respond to when complete.

Core logging method exposed to Winston. Metadata is optional.

Console.prototype.log = function (level, msg, meta, callback) {
  if (this.silent) {
    return callback(null, true);
  }
    
  var self = this, output = common.log({
    level:     level,
    message:   msg,
    meta:      meta,
    colorize:  this.colorize, 
    timestamp: this.timestamp
  });
  
  if (level === 'error' || level === 'debug') {
    util.error(output);
  }
  else {
    util.puts(output);
  }

Emit the logged event immediately because the event loop will not exit until process.stdout has drained anyway.

  self.emit('logged');
  callback(null, true);
};